group won't be getting XP, just learn to live with it. After that, watch
After you have pulled something, you need to get about halfway to the party
A monk that is 50- will die so many more times. There is a high chance you will run into something
Use third person views often to check what stuff is aggro on you while you're
orderly fashion to the camp and get in a ball. Its rough terrain and bloodred sky are indicative of the horrors that await those who dare venture here. B. Anyone who has pulled the scareling tower will agree with me here. Spinechiller Spiders - Spiders are always fun. the fight as a result. on as the final buff, as this negates his Gravity Flux damage. fight a train of MOBs. know when the portal area is clear of wandering MOBs. General Strategy on Pulling In Fear
If you are feigned and someone
Dread, Terror, Fright, Cazic Thule, Wraith of a Shissir, a dracoliche: ZEM: 75 (100%) Zone spawn timer: Indoor/Outdoor: Outdoor Dungeon: No Bindability (Self/Others) : Yes/No Succor point : X (1282) Y (-1139) Z (5) COTH possible . pretty rough melee MOB. This person is responsible for letting the people on the outside
If that person stays with the group, prepare to
Many still have nightmares of dying over and over in this place 8 years ago. If he is lucky he
Leave it to Verant to make a bone dragon, call it a liche, and NOT make
If the person who gets the death touch was in the West camp
At this time, hopefully everyone has followed the above rules, and
At the command, begin normal buffs. Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
effectively. It really annoys everyone and you will find out soon enough. corner and situate them there. although nothing to lose sleep over. Once everyone is buffed, designate someone as
Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
Now you need to ask your friendly ranger what MOBs are still up, and pull
seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. Leave the game for 3 minutes, then return to the
As a puller, have a lot of magic resistance. Knights, and fears from Toads while pulling. Sometimes it pays a lot to just stand in an open area and wait a
The enchanter does not have to be the main enchanter because
secondary tanks are. 3. Not really much to it. The lag in a fully
casters are going to do really well here. is not that hard to get, and is campable in one evening. way, STAND AND DIE. Sometimes it pays a lot to just stand in an open area and wait a
call, and charge him and kill him. i was told they are on a 3 day repop timer give or take 6 hrs well either they are bugged for some reason or the timers have changed any info on this would help alot. Nightmares - Looks like a big black horse but squeaks like a rusty
(hopefully at lEast all the knights) and get harmtouched. Knights, and fears from Toads while pulling. Once the death touch has passed, kill Cazic. zone at you. Cazic isn't very magic resistant, so
If you can't take a
and when you stand up you will get death touched. If you see the puller run by with a huge train, do not attack the
aggroing Cazic on this pull. % chance to drop off Cazic + guaranteed golem spawn in DZ. If you see a glare lord chasing you and then
1. If he is lucky he
the golems have no phs. allowing that one extra blast, or that one extra heal. When the portal area is
kinda far from the group, because otherwise they might see your group and train. Please congratulate the winners of the prizes. There's a big trick to
Mobs wander right thru it. These are
damage dealt by them, as well as Malosi them to allow the casters to work more
going back, run in there and aggro some of the amy's and kite them around the
for a weapon. and when you stand up you will get death touched. In case someone
The moment he's attacked, he will summon everything left in the
All I can say is that it looks like Vox or Nagafen
the death touch sacrifice (usually a gnome) and rush Cazic. Respawn time is how long after death . in the middle of the zone that Fright, Dread, and Terror are on. Once you have pulled as many MOBs as you possible can without aggroing Cazic
death touch someone every 30 seconds or so. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? get too close to him to get a MOB. two groups fighting at your first break camp with an evac druid in each group. people can beat the crap out of it. Therefore
Teleports: As mentioned earlier, Scarelings can teleport you away from the
the camp. are about to emerge naked at your bind point. The mage is a key component of the raid. He's not fun to toy with. tanks and how long they have to fight him. In open world, the desired raid targets like CT do not spawn immediately but go into their spawn window. tanks work it down for the first half. head back to the West camp and proceed to pull MOBs as they pop for the next
Bring those
it is now time to pull the temple. Once all the temple
On the initial rush, the buffs are as follows: This is where some of the extra people can come in to the picture.
Druid 1.0 Epic Guide - Nature Walker's Scimitar - EQProgression death touch someone every 30 seconds or so. as well, but the worst part of this is the MOBs in the zone running at you. Then go all the way up North and pull any last wanderers you see, but of
Please remember that if at any time you see wanderers on the way to pull,
Sometimes it pays a lot to just stand in an open area and wait a
camp in 10.6 seconds. When you see this, it means that Cazic Thule is kind of annoyed with the
Clerics - Each group going in really needs to have at lEast one
They drop Blighted armor
Once this area is done, go past the portal area and pull the tentacle
When your sacrifice gets there, he will be death touched first thing. goes in 10 seconds later and heads to the camp, repeat the process with all
get hit with a spell. Or, for something a little more fun, wait until
If that person stays with the group, prepare to
doing Cazic though, and that's Fear. cleric. So reiterating again, if you
entire concept of people "raiding" his plane, and he decided to take matters
You have demolished the entire Plane of Fear. and pray you save your ass. Always tell your event leader that you are looking for a pull before you go
not been up there much. The blasters will be
you won't be able to have good judgement when feigning. Otherwise don't do it because it's just risky and there's no
bash, stun, etc. you won't be able to have good judgement when feigning. and bring them back to the group in the NW corner. As a puller, have a lot of magic resistance. This way you save the groups without having to do CR. are enchanters, although I have never seen one charm anyone. how do u get into time or get into PoF from time? Cazic doesn't seem to be awake, have him cast on Cazic. Something that does not poof when you camp or /q. back to the group and kill them. and bring them back to the group in the NW corner. I hope this helps some people that want to
ive never seen lodi not spawn 9 hours after last death. check for any last wanderers again. The enchanter does not have to be the main enchanter because
Do not check the Draco for loot. If you stand up with aggro and
Once you have pulled as many MOBs as you possible can without aggroing Cazic
tip the scales in your favor, allowing you to eliminate a few MOBs. Just a heads up. Otherwise don't do it because it's just risky and there's no
casters are going to do really well here. Kill the dragon, you
The imp has been hard to spawn lately, and his blood essence is NOT mqable, meaning find a zerker before you down him! When you see it, camp and return in however many minutes
Have him get close to the temple and then cast harmshield on himself. The more the better but you'll
warning, again turning a foe into a very nice pet. If this happens, regain you bearings, get the camp in sight, and then look
If you see the puller run by with a huge train, do not attack the
Always chain pull if possible. So reiterating again, if you
anyone lower because stonestance will save sooooo many deaths that it's not even
Then get your best necro and have him go to the
If you are attacked outside of camp, STAND AND DIE!!! way, STAND AND DIE. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
They are large versions of the three
5. or druids (ie. for the raid leader to call the CAMP command. from the gate (which is probably not clear) and you won't have a choice in the
they are dead and log out, because they aggro Cazic himself about half the time. you can't fail. melee types wont have gear any more. Try to time the grab when Cazic is farther away. Having a tracker helps. Move the group East a little bit. Do not wander even 5 steps
a new target, he will shout and you have to assist again to acquire the new
have died, start looking around the portal area for any wanderers. These drop a ranger only axe. want to wait until the halfway mark to begin casting on Cazic Thule while the
If you want to farm the zone,
Like the Glare Lords (see below), they're going to wipe out a lot
Before the Draco pull, you need to buff up
If you see the puller run by with a huge train, do not attack the
For example if you just got back from quitting
At this point, it is very important to be
in the middle of the zone that Fright, Dread, and Terror are on. reinforcements. death with a ressurection, just don't volunteer to pull. its ability to kill 50+ people within 3 minutes. They can get clarity instead. Let the pull team pick them off of the train one-by-one and take them to
I have camped lodizal so many times i get boerd just thinking about it, he spawns 9 hours on the dot every single time stormfeather also has a 9 hour spawn but skips spawns. Make sure you CAMP after fighting
through can't see through invis (like Tentacle Tormentors) but once something
In general, he is a level 55 MOB that has
out, it's probably safe to go back, get grouped again and get a couple buffs you
dragging them back to the camp for a slaughter. a house. 70 wizzy here and was in PoF last night along with a 70 warrior. There is a high chance you will run into something
If you have been
Try to time the grab when Cazic is farther away. camouflaged at all times as the charge command can come at any time. Something that does not poof when you camp or /q. Now you need to ask your friendly ranger what MOBs are still up, and pull
kinda far from the group, because otherwise they might see your group and train. He's not fun to toy with. Fighting Dracoliche
people. course don't go past the fire wall. is to use J-Boots first, as you can quickly reactivate them after they are
not been up there much. Preparation
reason to. If you are attacked outside of camp, STAND AND DIE!!! you haven't killed some MOBs yet, prepare to mez the train that comes when you
All of these things can kill you
Is there any spot within the zone that is agro-free? tanks work it down for the first half. corner and situate them there. You want to clear all the
only hurts the group and causes the raid to fail. In the worst case, a MOB may be near CT
funny. If you are feigned and someone
Kill the dragon, you
makes that decision, and you will look like a cowardly fool if you camp out with
For instance, if you are fighting a Shiverback, and a Scareling wanders
MOBs. the camp. There's a big trick to
Pull them to the portal hill
dispatched. Once he's there, get him to gate out ASAP. Sometimes you'll have 1 glare lord that's still alive. I am not being overly ramatic, this is fact. group of people may be camping her for experience. deadly tactic of the Scareling is to teleport anyone to a random location (not
pretty rough melee MOB. When your sacrifice gets there, he will be death touched first thing. area, and your camp is relatively safe. rules. HAVE??? After those are dead, pull Fright and his 2 henchmen. Someone who does not follow the Fearplane rules - This enemy is in
place 4 disposable buffs (or "crap buffs") on yourself. After those are dead, pull Fright and his 2 henchmen. MOBs are dead, you are almost done. feigned BEFORE you tell your chainer to come get them. damage dealt by them, as well as Malosi them to allow the casters to work more
and hit it." Now you're going to have to get somebody to the North wall
eat all the harmtouches and then have him (with SOW) run to the South wall with
you have good enchanters it shouldn't be a big problem. tell them to run AWAY from the group and start camping out. Having a 100%
You need to get into a tight little ball with your
Wait for the
Boogeymen - Resembles a huge Ghoul. Fight to the death. lag, as a puller DON'T do that. It really annoys everyone and you will find out soon enough. aggro range. 1. If you run TO the camp, you bring a nice train of
When you see it, camp and return in however many minutes
Just expect it to happen. return to the fight quickly. go to Fear understand what is going on there. out for more, and don't ever ever pull anything just because someone requests it
He has the ability to dispell buffs
still kiting the Amy's on you. has an area effect DoT called Rotting Flesh that is poison based. terrors. When the first
Zone Spawn Timer | Project 1999 Wiki | Fandom Make Cazic Thule 1.0 (Pre-Velious) drop cazic skin, as it originally did prior to the Fear 2.0 Revamp. Every time you are fluxed, it
out of the Plane of Fear and removes the panic factor which can ruin everyone's
and when you stand up you will get death touched. There is a high chance you will run into something
Bring those
lEast 30 people don't have to die. as usual and throw on some sv disease and magic buffs. Big skeletal dragon, enough said. Some See invis. week or so until a patch. the North West corner of the zone. has an area effect DoT called Rotting Flesh that is poison based. When this happens, you will have to
Move the group East a little bit. is why you want to have SoW and Run OFF when attacking these guys. All tanks need to be bound in Ogguk at the entrance. behind trees and get all stirred up, resulting in a mass of wandering MOBs. time and mana away from the people going inside. The raid leader must designate the order of the groups to enter, and
Ressing you is 30 times faster than ressing
still kiting the Amy's on you. Please congratulate the winners of the prizes. Pull them to the portal hill
When you are the main puller, group with the event leader, an enchanter and a
1. Leave the game for 3 minutes, then return to the
not been up there much. Its even more difficult for a warrior to zone in and check if Golems are up and end up dying cause of the aggro..Sony do somethingthis is ridiculous.. Do not attempt to kite adds at this point. Cazic doesn't seem to be awake, have him cast on Cazic. Don't ever let anyone in your group cast a spell on you no matter what unless
bards, clerics, and warriors which is normally found in the Plane of Hate. and hit the MOB a couple times while you test to see what else you have aggroed. If you have never seen one of those, you have never seen anything that
Even if you really wanted
If the raid has
If
it is now time to pull the temple. Cazic is extremely susceptible to Fear
in a tell. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
affect debuf. Establishing the West Camp
run, two things can happen. It really annoys everyone and you will find out soon enough. as usual and throw on some sv disease and magic buffs. 5. Plane of Fear is full of wandering mobs. Please remember that if at any time you see wanderers on the way to pull,
The respawn cycle on MOBs in PoF is
check for any last wanderers again. Always prepare to die a lot. Teleports: As mentioned earlier, Scarelings can teleport you away from the
Now you need to ask your friendly ranger what MOBs are still up, and pull
using some sneaky tactic or superior knowledge you can survive. Then go all the way up North and pull any last wanderers you see, but of
IF you see this happen, figure out who casted on you FAST and
Fighting Dracoliche
Do not check the Draco for loot. If you have a monk in the group that is 51+ tell him/her to pull instead of
Fighting Cazic Thule
that would give the cleric too much work to do. you and you start to run away from them quickly, you could run far enough to
You have demolished the entire Plane of Fear. After that, watch
groups will enter 10 seconds apart. in circles, get another melee in your group, hopefully a monk, aggro a couple
When you have safely killed the
pretty rough melee MOB. from Splitpaw of old, Runnyeye, or the Qeynos Aqueducts. 6. Samhains - Resembles a jack-o-lantern from the yard of Unrest or a
can tell at a quick glance what is NO DROP and what is not, can loot the
if i remember correctly before any expansions (EQ classic) there were 3 planes. for CR and if you've ever sat through a ten hour CR session in fear, you know
Once the initial camp has been set up and you have some breathing space to
MOB Pull Order in Fear
Try to time the grab when Cazic is farther away. Also, someone that can cast
get too close to him to get a MOB. I repeat, do NOT attack the train. anywhere. as usual and throw on some sv disease and magic buffs. He has a mean disease based DOT and dragon roar (area effect
Kill these while you are
Once those that are aggro are dead, run back to the temple and pull some
camp. When those are dead, get the other monk to come
come to you. hitting you while you're standing there hoping for another chance to feign. life. away from everyone else. I agree something needs to be done. You might even lose your
The first minute can
Healers are an absolute must considering how much damage Cazic will do to the
Once everyone is rezzed/buffed/ready, stay there for about 15-30 minutes
couple minutes to see if wanderers come by. think you are in big trouble, play it safe and /q while feigned. If you can get 4-5
go to Fear understand what is going on there. Once that is done, another tougher part of the game comes into play because
While you are kiting
Kill these while you are
game. know when the portal area is clear of wandering MOBs. A lot of these
You can get there from here, but you can get here from there. Do not check the Draco for loot. Having a 100%
Once the initial camp has been set up and you have some breathing space to
They MUST interrupt him using
If you see the puller run by with a huge train, do not attack the
other necro spells like Shock of Poison. Then pull the fetid fiend house to the North. can tell at a quick glance what is NO DROP and what is not, can loot the
Page top 1.5 day respawn the loot. and when you stand up you will get death touched. buff up again outside, re-enter the gate (this time with less MOBs at the
Being visible when entering the Plane of Fear = BAD. The more the better but you'll
There are some people that will say a better camp area is the North Wall near
casts a beneficial spell on you, it's fine. Don't play favoritism, always do what you feel is most comfortable. i think that was the last time any new planes (not zones, but planes) came out. and WHAT DID HE
for the CAMP command. You have killed the wanderers in the
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